A player buys a ticket pack, the game server verifies the payment once, credits tickets to an internal ledger, then spends one ticket to enter gameplay. Tickets are game-only credits, not withdrawable money or transferable tokens.
Ready0 tickets
Plain English
What are tickets here?
Think of tickets as arcade entries, event attempts, tournament lives, or a small in-game consumable. The player buys a pack, but the game only grants access after the server has checked the order and written a ledger event.
For playersClear balance: buy tickets, spend tickets, keep playing.
For studiosReplay-safe fulfillment prevents the same payment from crediting twice.
For buildersEvery order keeps a BAO Builder Code attribution intent for future onchain pay.
Runtime
Payment and fulfillment
- Order
- none
- Payment
- not created
- Ledger
- idle
Attribution
BAO payload preview
{
"builderCode": "bc_vwmzy653",
"note": "Create an order to preview attribution payload."
}Ledger
Run events
- No events yet.